Best World of Warcraft Sites


Fed up with searching high and low for good World of Warcraft advice and want to have a list of the best sites to go to without the hassle?  Well here's my list of the best sites out there for all aspects of the game:
  1. http://www.wowwiki.com/Profession  - WoWWiki is a great resource for lots of WoW information and this is a great basic profession guide.
  2. http://wowhead.com/ - Wowhead is another all round fantastic resource for WoW information, but it's second to none for looking up quest information.  Just enter your quest's name and your guide will appear with lots of helpful hints from the community.
  3. http://wow.curse.com/downloads/wow-addons/default.aspx - The best site for obtaining your WoW add ons is Curse. Add ons help you manipulate the game's user-interface and improve your game experience.
  4. http://eu.battle.net/wow/en/forum/topic/3225373977 - this is a very good resource for learning how to write macros.
  5. http://www.wowinterface.com/downloads/info7017-LightHeaded.html - a very useful add-on to use that links straight to Wowhead's quest info whilst in-game.
  6. http://www.wow-professions.com/profession-leveling-guides - this is the best, and a very comprehensive, levelling guide available and it's free.
  7. http://www.tentonhammer.com/node/26569/#1 - the official Blizzard WoW dungeon and instances guides are very poor and unhelpful, so go to Ten Ton Hammer for all you need to know about each dungeon. 
  8.  Ask Mr. Robot - Want an at a glance guide to what gear you need for best PvE or PvP performance then this site is considered one of the best.
There's 8 for you to be going on with.

World of Warcraft Battleground Guide Macros

Hopefully from the information you have picked up elsewhere in my book you now know how to write World of Warcraft macros and we are now going to write some /bg battleground macros.

Macros must be short, their maximum allowed length is 255 characters, so you need to be succinct. Remember your guide will probably be ignored by most players, but make allowances for non-English readers; there's lots on the Euro servers. Most players it seems have no idea about how to win a battleground encounter. It appears most just go with the idea of attacking the nearest enemy they can find and getting the biggest damage score possible. However, the idea is to win and get Honor and Conquest points. These points buy PvP gear which increases your damage or healing and resilience rating, enabling you to survive.

To win your team must have a plan; that is an idea of how to win. It is very important to use the preparation time before the battleground starts to discuss tactics. Obviously, it takes time to write out a plan of action and it is frequently a rush to get all your ideas down before the battle starts. People will argue with you and say things like who made you the boss. It's best not to argue. Some have no interest in discussing the best way to win. Frequently they will be Rogues who just want to do their own thing and get as high a damage score as possible.

The first macro I have written is for the Twin Peaks Battleground. Twin Peaks is almost an exact copy of Warsong Gulch, so the macro will work for both, although it may need a little tinkering with. There is a huge problem with writing a complete macro for a battleground and that is the limit of 255 characters per macro. The only way around this, as far as I know, is to write a series per battleground. Of course, this uses up space on your user interface, although with SpartanUI it's possible to overcome this problem.

I bet there is someone out there who could write a mod for WoW which would produce a battleground tactic text, resolving the need to write several macros. Maybe one exists already? I haven't discovered it yet though.

Twin Peaks and Warsong Gulch Battleground Macro

From experience I have found that writing complicated tactics is too much for most players to comprehend.  So, I have came up with a simple version.

"/bg All to Horde base avoiding fights with Horde.  Our flag carriers need to be a class that can absorb a lot of damage. When we have the flag split into 2 groups of 5. 1 to defend the flag. 1 to attack their flag carrier.  Always fight where there is a flag, never in the middle, and always be in a group. If Horde do not have our flag 5 DEFEND THE FLAG ROOM."

Alterac Valley Battleground Macro

This battleground has a number of possible tactics to use. However, all players seem to want to do is rush to the last boss and get a quick win. That tactic is poor and should fail every time. It will only work if the opposition are also poor. I have given up trying to get Alliance players to at least try to defend and this is my latest effort at winning this battleground: -

/bg All to their first boss. If Horde are there, ALL IN AT THE SAME TIME, apart from 4 to take Iceblood grave to stop Horde resurrecting. If no Horde, it takes 10 to kill the boss. Rest move on to Horde base. Forget IB GY & towers outside of their base.

/bg Only need their base towers. It's a race to kill Drek.  Need all at base, 20 to kill boss, rest to stop Horde taking back base towers and interfering with attack on boss.

You need to use two macros to convey that message. If Horde are all in defence they will lose because they will be minus their first boss and the buff that gives them. They will also have Alliance firmly camped in their (Horde) half of the map.

You will often see the following arguments:

That it is wrong to take Iceblood graveyard and that it should never be taken. That is complete nonsense and it only makes sense if Horde are not defending. If Horde are using the so-called "German" tactic of total defence my tactic is the only one that will beat it. With the IB GY they will keep resurrecting in the area preventing the attack from being successful. Of course, they will resurrect further back in defence and it will become a long drawn out game, but if the German defence is successful in preventing the Alliance attack on the first boss and the nearby towers, it is game over. It will, however, be a long drawn out defeat for the Alliance side.

Why not take the towers on the way to the base? There is absolutely no reason why a tower cannot be capped by a single player, but can you imagine writing a macro giving all the alternative scenarios. You will be lucky if half the players read your macro anyway. The main requirement is to get to and hold the Horde base. Most often it is a race to kill the base bosses, whoever starts first will usually win. I have seen the Horde win without any capped towers!

Arathi Basin


Your Macro:
 
/bg Need 2 balanced groups of 5,1 of 4. Rogue take Stable and hide.4 to mine, 5 to BS 5 to LM. LM then take Farm and set up a choke point stopping Horde getting to LM or BS. BS should help secure mine and stable.Then move forward to Horde side of bridge.
 

The whole point here is to push the Horde back. You will often see players arguing for defending three bases. That is not an option because it enables the enemy to "zerg" a base with 9 players, the other 6 will defend their bases.  Horde tend to zerg rush bases as a principal tactic. It's easy to defeat if your team is comprised of intelligent players.

The object should be to push Horde back to their starting area, by first creating two choke points; one at the farm and the other opposite on the same side of the map. You will be parallel to each other and can stop Horde from getting past. When you have achieved that push onto the Horde starting base. The game will then be over very quickly.

You won't find it that easy every time because Horde will successfully take the mill or the mine, or both. However, the tactic is sound and you need to pursue it throughout the game.

Eye of the Storm

Your Macro: -

/bg We need 2 rogues/druids to take our towers at start, that's only 1 person per tower, then hide.Rest 2 balanced groups and attack Horde towers. The flag is a waste of time as towers earn far more points. Always fight at Horde towers, cap by outnumbering.

Very like Arathi Basin in that the objective is to control territory and push the enemy back. You will find players constantly fighting in the middle of nowhere, or in the middle for the flag.  Try and stop them by repeating the macro. If you have three towers push Horde back to their remaining tower, make them defend. When you control all four push them back and contain them in their starting area. Once done = game over.

Gilneas

Your Macro: -

/bg To win this we have to stop Horde being able to hold the mine and WW from the beginning. If they do, they can defend both easily by running to and from. So, a druid or rogue take the LH and hide. 3 follow me to mine, get there before fighting. Rest WW.

It might seem odd, but to hold the lighthouse is not tactically sound because of the reason given in the macro. Once the mine and waterworks are secured it is best to fortify the mine, as the ship nearby is the Horde resurrection point. If all three resources are held it should be easy to contain the Horde within the ship area.

Disclaimer

The information supplied by the author is not to be seen as a promise to make an individual a good or great World of Warcraft player. The idea of the guide is to provide helpful information only and it is not, in any way, implying that the writer can provide all the information and skills required for an individual to become a good or better player. Assuming the reader of the guide is a beginner of the game it will not be possible for them to argue that the book did not provide very helpful useful information. Of course, information is available from a host of other resources, in fact this guide directs people to a substantial number. It is not the intention of the writer to imply otherwise.

#8 Best World of Warcraft Sites #World of Warcraft BattlegroundGuide Macros

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